Howdy there! Down bellow is something that spawned out of bordem. Not to be taken real seriously. It contains spoilers and I do not know if I can blot out text in these thing. So to summarize... *clicks tounge* It's a good game mate. You should play it
Last night, I found boredom had gripped me. So, I was interested in looking for a new porn game. Normally I spring for the RPGs, something that has me build up a character, I prefer a slow walk to sex scenes... but something caught my eye. A brown, furred character. She had these purple eyes that had the hint of fire red, effectively making a magenta that still is etched into my mind. Her marshmallow white hair making the accompanying, inviting smile so sweet and plushie. It was more than enough to get me to click on it. To my disappointment, it was a Visual Novel. It was disheartening. I prefer the real-time interactions of moving around and talking to characters, not mindlessly clicking through the same, slow-moving text for different endings. Regardless, I was desperate for entertainment and supposed this would have to do. As I waited for the download, I read some of the comments and had gotten a little tip about a selection choice for an ending. It simmered in the back of my mind. My mind was foolish for keeping that flame lit. As I started the game, I am greeted by the same lovely character, still in the same lovely pose. My eyes become that of a young male character who has fallen for the furry female. I am still undecided if he was human. His life relates that of a hermit. A very generic expression of a mostly introverted being. It was clear it targeted to the audience, as I could easily match every description. Ironically, this lead to a mood of less immersion. I was quick to start nitpicking the game, who's genre was already in my disappointment.
Nevertheless, I pressed onward. The love interest of the story is pulled in and I recieve an introduction. Eris the Mink, still in the same pose as of that on the title screen. She is adorable; despite the growth of my distaste, she charmed me with her dialogue. However, her charms soon became masked by the bluntness of the game. I was quickly pulled from the eyes of the protagonist and thrown onto the wall. I had tried to play around a bit as the first chance to make a decision appeared, but it became quite clear the linearity this experience was to become. The two separate instances of choices I was given at the start only progressed when one specific decision was made. I rolled my eyes and flew after the two as they went on their two dates. Eris, to quote the game, "Lived up to [her] name." She had fun with playful jokes and made herself out as a grounded individual... and that smirk. Her smirk, the half-lidded eyes to match. It was quite difficult to remember she was a work of fiction.
Moving on, the second date is when the backstories end and I am met with a real decision. Our maiden, Eris, has her purse stolen and I must wonder if we are to be a hero or a caregiver. The music had changed into an adrenaline junkie's playlist; it was too easy for it to push justice into our hands. The text box uses the words to paint a chase scene, then a decision that would mean dying a fool or returning ashamed. In the end, I figured life was worth more than pocket change and valuables that could be replaced. I expected this to be an ending where Eris's views us to be undependable. Though fortune seems to love us and an officer catches the thief. We received praise for our deeds, then continued on our date.
I am taken back to Eris's apartment, but invited inside instead of a goodbye at the door. It was to clean my clothes after their ruination from the chase. After returning for the laundry room, I had found Eris to be gone. Investigation leads me to find she was in the middle of shower. The door, though, was left open. Her intentions were clear and her request for us to join was undeniable. No longer alone in the waters of the shower, I was hooked. Aftereards, to see her so cozy and delighted, laying down for sleep, I could not help but be excited for the day to come... She was gone again. I must have been exhausted after the two aerobic events of the day before and slept in. Worried not, however, Eris was comfortingly lounging in front of the television. We each have broken the monotonous habit of work and sleep. We were going out to a movie theater to enjoy accompaniment instead of loneliness. The rom-flick was awful. Our day off only lasts twenty-four hours. We were happy. Yet, in the middle of the picture, Eris philosophies the cliched love at first sight. How she finds it preposterous after years of experience. How her childhood thoughts of true love were right to remain in her past. It was an odd subject. Of course movie cliches are fantasy, but they were not baseless ideas. Besides, love itself is a tricky thing. Love is difficult to find and never seems to have a watch handy. Sometimes it takes years to build, other times the years pass in a single moment. Eris is quiet to comment on this and the film finishes out.
With our twenty-four hours entering its late, starry night stage, Eris had found her space out on the balcony. I was concerned about her thoughts. It was getting late and it was time to confront Eris. I still recall the view of her leaning over the metal railing in a dim, cool, evening atmosphere. She seemed stuck in an aura of anxiety and depression. She confessed that she once believed in love, in that she finds herself with significant others she thought she could call her soulmate, but in the end, she always finds the one thing fictional art mediums capture perfectly. Too many times she has been haunted by the pained emotion. Too frightened by the horrors a mistake could lead to. Through her ramblings I knew what I wanted to say. I love her... I didnt even look at the other one. It was a word she was afraid of, but it was what I had felt for her. She was scared in the moment, yet somewhere her courage turned back. She loved me too. The night ended with the lovers touch, a touch different than the night previous. The morning after was no different. She was gone again, yes, though she revised the word into a different definition. She had not simply gone to work. She was gone from my life. The Eris then had not lost her courage nor her love, but regained her senses. She did not want the love to be a bad memory. She wanted to take away what she has. Cherish it forever. I knew I had to do the same. To return back to my monotone life and return empty handed once again. It was only physically, for my memory will keep the one time experience held on for time to come, never to let go. Unlike how I had almost let the mobile device slipped from my hand with only the words "--True End--" on the screen. I was dumbfounded. I was overall overwhelmed with the pieces I had to put together. I had fallen in love with fictional character, something I had not truly experienced in years. It was something I thought I had grown out of as I made my way off into adulthood.
To this very moment, I still do not know why I did. If I truly fell for Eris the Mink, or if I unconsciously selected the ending I had already previously knew how to get. The day after playing the game, such as one should with the genre, I returned to the Visual Novel to uncover the things I missed, seeing different versions of the story, and meeting different sides of Eris. From failure to success and all the stories in between, not one run compared to the first. To find it simple, I coursed myself through an important life lesson. That is, life is short, moments are fleeting, that to live a joyful experience with passion, and to cherish the good memories that will last a lifetime.